Adventure

An adventure is defined as an exciting or unusual experience; it may also be a bold, usually risky undertaking, with an uncertain outcome. The term is often used to refer to activities with some potential for physical danger, such as skydiving, mountain climbing and or participating in extreme sports. The term also broadly refers to any enterprise that is potentially fraught with physical, financial or psychological risk, such as a business venture, a love affair, or other major life undertakings.

My friend let loose, and sneezed. The air carefully gathered itself together again, after being locally at odds with prevailing climate and momentarily boycotting the trade winds. The germs were assimilated, like immigrant Jews within the overall commercial prosperity of uniform America. My friend, who had recoiled, was now well distributed in equal blocks of masses behind the reformed nose, whose recent adventure was put aside with even temper as but the sowing of wild oats. The nose, to compensate for its rash act, became a model of decorum, and was elevated as a moral precept: seen, but not heard.
— Marvin Cohen, U. S. author and humorist. The Self-Devoted Friend, New Directions (1967)

Adventurous experiences create psychological and physiological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow), and which can be detrimental as stated by the Yerkes-Dodson law. For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his La Condition Humaine (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing."

Men of age object too much, consult too long, adventure too little, repent too soon, and seldom drive business home to the full period, but content themselves with a mediocrity of success.
— Francis Bacon (1561–1626)

Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure racing and adventure tourism. Adventurous activities can also lead to gains in knowledge, such as those undertaken by explorers and pioneers. Adventure education intentionally uses challenging experiences for learning.

Adventure in mythology

Some of the oldest and most widespread stories in the world are stories of adventure such as Homer's The Odyssey. Mythologist Joseph Campbell discussed his notion of the monomyth in his book, The Hero with a Thousand Faces. Campbell proposed that the heroic mythological stories from culture to culture followed a similar underlying pattern, starting with the "call to adventure", followed by a hazardous journey, and eventual triumph. The adventure novel exhibits these "protagonist on adventurous journey" characteristics as do many popular feature films, such as Star Wars and Raiders of the Lost Ark.

Further Reading: Adventure

Video Game Graphics ... Text games are typically easier to write and require less processing power than graphical games, and thus were more common from 1970 to 1990. However, terminal emulators are still in use today, and people continue to play MUDs and explore interactive fiction...

Video Game Genres ... Following is a listing of commonly used video game genres with brief descriptions and examples of each. This list is by no means complete or comprehensive...

Tabletop Role-playing Game ... Unlike other types of role-playing game, tabletop RPGs are often conducted like radio drama: only the spoken component of a role is acted. This acting is not always literal, and players do not always speak exclusively in-character...

History Of Massively Multiplayer Online Games ... Adventure, created in 1975 by Will Crowther on a DEC PDP-10 computer, was the first widely used adventure game... Adventure contained many D&D features and references, including a computer controlled dungeon master...

History Of Video Games ... In 1949–1950, Charley Adama created a "Bouncing Ball" program for MIT's Whirlwind computer. While the program was not yet interactive, it was a precursor to games soon to come...

Action Role-playing Game ... The following year, ASCII released the Sharp X1 computer game Bokosuka Wars, considered an early example of an action RPG, though it is also considered an early strategy RPG. In Bokosuka Wars, each soldier was able to gain experience and level up through battle, while the action occurred entirely in real-time...

Audio Game ... Audio games feature the same variety of genres as video games, such as adventure games, racing games, etc...

Role-playing Video Game ... Role-playing video games typically rely on a highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which is performed by the character at an effectiveness determined by that character's numeric attributes...

MUD ... Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The object of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character...